
This week I've been rereading Frank Miller's Dark Knight Returns. Ooh, bold choice, I know right? It's definitely one of the most over talked about comics there is -- not that it isn't worthy of a ton of praise, but if the comic can't get up and turn on the air conditioning while I'm reading it, there's just no way it deserves that much. That being said, I think Dark Knight is fairly under talked about in one respect. It's the same problem I have with the critical reactions that the book's opposite number Watchmen has gotten: I've seen a million evaluations of what Miller did with the (shudder) superhero archetype or the (bigger shudder, sarcastic voice) "Batman mythos", and plenty more about the book's capturing the anxieties of the Reagan-era zeitgeist. But it's a comic book, guys. You know what comic books have? Drawings. And despite the fact that Dark Knight is full to the utter bursting point with great ones, people persist in ignoring them in favor of a story that for all its strength has become the single most played out in comics.
Dark Knight's got so many ideas about form and its use for effect on every page that to go through and pick out all the instances of innovation or virtuosity would be at least a couple days solid of blogging. Seriously -- this is a weird criterion for quality, but as a cartoonist when you bang out a really killer page or sequence you tend to laugh diabolically to yourself when you look at it, and there's something on almost every page of Dark Knight, especially at the beginning, where I thought to myself "he must have been laughing his ass off when he finished drawing that". Instead of highlighting every single one, I thought I'd try and boil it down to a few general truisms about the unique visual language employed by Miller, inker Klaus Janson, and colorist Lynn Varley to make their book such a success. Here are a couple notes on why Dark Knight is so wonderful to look at.
(Real fast first, though, there's one thing I just have to say about the book's story content: nobody's ever going to accuse Frank Miller of being a subtle writer, but for all his bombast he presents a much more convincing picture of a superhero in the (then-) modern media landscape than Alan Moore was able to in Watchmen. Miller spends a massive amount of page space detailing the minutiae of a media firestorm with alternately hilarious and chilling caricatures of TV news and talk shows -- Moore shows some newspapers blowing down the street. Newspapers, yo? Did those things ever actually exist? And while Miller's script is bound and determined to examine the social consequences of masked vigilantism in the urban environment on both a macro and micro level, Moore pretty much dodges the issue, setting his big super-action blowup at the South Pole, where there isn't any society for it to directly affect. The fact that Miller is able to pull off the much more difficult feat of dealing with superheroes as they are and America as it is gives Dark Knight an extra layer of interest that isn't present in Watchmen. Anyway.)

Miller Mk. I. The big Frank Miller work that preceded Dark Knight was Ronin, Miller's trans-national trip through influence. That book crossed the Will Eisner/Gil Kane/Jim Steranko style Miller perfected in his long run on Daredevil with the inflections of European cartoonists like Moebius and Jacques Tardi, and manga artists like Katsuhiro Otomo and Goseki Kojima. The "fusion" style seen in Ronin is a fresh enough blend to basically count as its own unique way of making comics (and it certainly was at the time). But in Dark Knight Miller finally transcends influence. He'd learned all the lessons he was going to from the masters of American genre comics -- hence Ronin's internationalism -- and mixed in the snap of action manga pacing, the remote views and detail-for effect of Heavy Metal-era Eurocomics.
Check out the cityscape panel above, which I'm 99 percent sure is self-inked: nobody else in comics but Frank Miller has drawn like that, before or since. There's the thick ink lines on the gargoyle at left and the heat waves going across the page, and then the blaring din of thinner ones in the background, fading from depictive realism into random shapes the further back and to the right they go. This is detail oriented drawing like Moebius does, but it isn't detail that the eye can really "read into". It's so densely packed, the lines go in so many different directions, and there's so little bold color spotting over it that it's more like a wall of noise than a drawing with any real depth. A blistering assault. Which is exactly what Miller's book conceptualizes the big city as. Miller as noise cartoonist: I always tell people that the artist most similar to Miller is Gary Panter (and vice versa). You can really see it here.
What's especially interesting is that Miller pretty much completely discarded this thin-lined, detail oriented style in his more recent work for a much bolder, louder look that's almost wholly dependent on thick brush lines and massive areas of black. Almost a complete turnaround from what's on display in that city panel. There aren't a whole lot of artists in comics history who've forged one style so bold, let alone two of them. The only other ones that come to mind are Moebius and Robert Crumb. Rarefied company indeed.

Varley's painted color. For all that this is one of the first mainstream American comics to use painted color instead of machine tones, it's supremely understated in its color choices and technique. Varley's pale, washed out grays and ochres are probably the biggest reason that Miller's comic about tanks blowing up dudes with fangs and butcher knives at the city dump doesn't turn into a farce, a deathpunk version of the Adam West Batman TV show. The restraint in the hues keeps an element of control on the page even during Miller's darkest and most phantasmagorical moments. It's basically flat color throughout this comic -- no modeling of shapes, no drastic play with shadows and light that aren't already there in the line art. The one place Varley cuts loose on actually drawing with the color is with special effects, like that helicopter explosion above. And even in pyrotechnic moments like that one, it's the simplicity, the restraint and sense of minimalism that makes the pictures so memorable.

High impact lettering. I used to hate John Costanza's tilted, asymmetrical letters, especially on this book where the elegant, calligraphic Todd Klein subs in on a few balloons here and there. Now I can't get enough of it. If Varley's color is the constant element of restraint in Dark Knight, Costanza's lettering is a counterpointing constant amplification. His lettering, from the scrawled forms to the expressionistic streams of sound effects, really shouts. It's the perfect visualization for the words in Miller's larger than life, resolutely comic booky script.

Sixteen dummy. I see everybody talk about the "Watchmen grid". For those who don't know or don't notice, pretty much every last page of Watchmen is pinned to a nine panel grid, with very little variation. It's relentless. There's a similar thing going on in Dark Knight, though I've never seen anyone notice it: every page of this comic uses a sixteen panel grid as a template. The difference between Dark Knight and Watchmen's layouts is just about the best argument for auteur comics over writer-artist collaborations that you can find on the superhero racks. In Watchmen, Alan Moore imposes the nine-grid simply by not being the one who's drawing it. It's less negotiable, more fixed and stiff. Dave Gibbons gets more out of that layout than anybody has since, but it's still claustrophobic and cramped at times: the compositions demand room that isn't there because it's not in the script, or the balloons predominate the small panels to such a degree that it's difficult to tell whether there's even any necessary information contained in the pictures. Miller, on the other hand, is wildly variable with his page structure, proceeding from the sixteen panel grid rather than using it as every page's end point. It's rare to see a Dark Knight page that uses a strict 4 by 4 layout, but every single one (with the exception of three or four single-panel pages) uses it as an internal logic. A few spreads:

That first one is pretty standard -- the big moments get a whole tier, the dramatic pauses take up two panels, and the nuts-and-bolts story building moments whip by in regimental rhythm. Even the larger panels, though, are mostly still "on the grid", composed according to its rhythm. A two-panel-wide frame will have one piece of information on the right side and one on the left. The bisector isn't drawn, but it's still there. The second spread is a bit further out, but even on that splash page the three panels running down the side take up exactly 3/16ths of the space on the page, same as they would if the rest of it was filled in with a grid. The page across from that one has the exact same horizontal center point bisecting it between panels three and four as all the rest do, even though all of its panels go widescreen. The bottom half of the page is two four-panel-wide tiers sliced in two: the top half is the same thing, with the bottom of the first tier and the top of the second one fused together into one big moment of impact. Miller never deviates from the axis the sixteen-grid provides, he just finds endless variations to spin off of it.
It's the most perfectly symmetrical layout a comics page can use effectively, four across by four down. That's the beat of pretty much any modern pop song you care to name -- and I mean any pop song, rock, hip hop, electronic, r and b, metal... it's all four by four. I think a big part of the reason the modern pop audience responded and continues to respond so favorably to Dark Knight is because whether they realize it or not, Miller is using the comics form to speak a language everyone is already primed to accept and be entertained by. It's music, immediate and gratifying, and Miller rips solo after devastating solo on top of a beat so simple and insistent that it can hold him up no matter how far afield he goes on top of it.
The other big advantage of the sixteen-grid is just how ridiculously dense it is. There is a ton of information of just about every page of Dark Knight, so much so that it tells its story in half the pages Watchmen does. There's a significant arc, a beginning, middle, and end happening on almost every individual page of this comic. Nothing's elliptical, nothing demands you turn the page because the action gets cut off right in the middle. Rather, it's all a build, crescendos leading into greater crescendos.

TV eye. The way Miller drew the newscasters and various other personalities in the many, many screen shots that provide Dark Knight with a modernized Greek chorus is another thing that used to bug me. Way more often than not you can't actually see their eyes. It's just blank horizontal lines, black slits beneath their eyebrows. What the hell, Frank?

This time I think I got it, though: the eyes, maybe even more so in comics than real life, are our way of accessing character and emotion, the giveaway to what a character's really thinking, outside the balloons. The TV talking heads' lack of eyes is a highly effective way of implying the wavery, humming appearance of a TV screen, the electronic interference between the viewer's eyes and the image on the glass. And then, more obviously, it's the easiest way for Miller to point to the soullessness and vacuity of his brain-dead commentators. When a real character with an actual part to play in the story -- Two Face, or Commissioner Gordon -- comes on the screen, their irises and pupils pop out just as plain. When we shift back to the yapping anchors, the screen goes up once again. It's a nice little bit of visual grammar that I don't think anyone since has really picked up on and used.

Miller's poetic lines. The tiers on the sixteen-grids that don't have any variation to them reveal another advantage of that layout. Four panels long is about as dense as a tier can get before it just gets fragmented and elliptical. It's long enough for Miller to build up a rhythm within the tier itself, without having to force it into a dialogue with the rest of the page. The four-panel line has the same potential for accumulated power that a line of poetry with a larger amount of syllables does. It can play off itself, refer back to itself, function as a piece of music on its own. The above is one of the more famous examples of this -- a zoom in matched to a zoom out, the dominant visual device of red bars turned to different uses, an intelligent, evocative bit of juxtaposition -- all in one tier, a fourth of a page. Here's my favorite one, though:

It's poetry, pure and simple. Gun to target then target to gun. One end of the tightrope line connecting to the other end, meeting at the very center of the tier. A straight line running across the whole thing, barrel to rope to rope to barrel. The elegance of the two middle panels that function as a single unit and the right and left ones bookending it with rhyming compositions. There's so much internal rhythm and harmony in this single tier, more than most entire pages have. The density of Miller's art doesn't just mean it can carry more story than most comics -- it can do more of what comics do best, relating pictures to one another beneath a single, overriding concern.
People never talk about this stuff. They should.

16 comments:
Great, insightful stuff. Way to go!
Finally someone mirrors my opinion that TDK is far superior to Watchmen in almost every respect.
Damn, I was just re-reading this the other day, after not having touched it in forever. Get out of my head, Seneca!
I don't think in general there's any problem with analyzing the ideas behind the writing of a comic - the plot is what moves you from one picture to the next, after all - but yeah, for TDKR that's pretty much played out, and the art is fantastic, so it's really great to see someone (particularly you, sir!) devote a nice big post to it. You really could talk about this book's art for days.
That is one crazy cityscape.
Really liked your point that the 4 by 4 grid parallels 4/4 in music. I love that sort of thing, that connection or shared feel between two very different media. TDKR does have that kind of pulsing movement to it, I had just never really thought about it.
I just ordered the Dark Knight Strikes Again yesterday. Guess I'll see if Miller's art still holds up!
DK2: even better in a lot of ways. But you can't read it as being at all connected to DK1, look at it as the lost Batman/Kramers Ergot crossover and you'll be on the right track.
Warren Ellis actually pointed out the 16-panel grid when he was developing what would eventually turn into Fell. Might have been in a Bad Signal e-mail. So, not quite no one
Miller didn't completely discard that thin-lined, detail oriented style after DKR - Elektra Lives Again is drenched in that kind of art. Although he was into Sin City straight afterwards, and then he started buying black ink in bulk lots.
I think there is a marvellous fusion of these two styles in his 300 comic, and I'm dying to see what he comes up with for the forthcoming sequel...
Yeah, like Crumb, it was always a progression from one style to another with Miller. But it's kinda weird -- the fanboys who only see his superhero stuff are gonna see the progression as Daredevil-Dark Knight-DK2, total departures from one to the next.
The 300 sequel looks pretty Sin City ish from the preview pages they had in Dark Horse Presents, but if he puts color on it (I dunno if he is or not) it might end up looking pretty different. That's why DK2 felt like a progression from Sin City I think, even though it's all the same tricks in the actual drawing -- those Paper Rad color tricks splattered all over it.
Just reread it last month and, yeah, that 16-panel grid is sweet. Like you say, it gives the pages rhythm and density -- I was amazed in rereading at how much is packed in there! -- but, since it deviates far more often than Watchmen's 9-grid, it's nowhere near as claustrophobic.
OTOH, Watchmen's relentlessness means that when it finally does open up, it's breathtaking; like that spread in the latest Acme when Ware finally breaks out of the straitjacket he's been strapping himself into, ever tighter and tighter, since the late 90s. Because Miller's always "breaking the grid" in DK, it doesn't have the same "holy shit!" impact that it does in Watchmen or, a fortiori, in Acme.
On the *other* other hand, Miller can get a whole lot more effects of smaller impact by breaking grid more often, effects which Moore and Gibbons have to forgo by sticking to the grid. The advantage is arguably Miller's...although Watchmen's claustrophobia is apposite to its theme and tone. Even the "big action" scenes in Watchmen seem cramped and fatalistic, which is kind of the point. Moore wants to critique, or at least problematise, superhero violence, so doesn't want Gibbons to glorify it. Miller, well, to say the least, doesn't have such a problem with the visceral pleasures of seeing one guy beat the shit out of another guy.
And not only were newspapers still a big deal in the 80s, but people still bought these archaic pamphlets called "comics"...from newsstands, no less! Crazy times, man, crazy times.
BTW, can you say more about why 4x4 is better for comics page symmetry than, say, 2x2, 3x3 or 6x6? I can see that maybe the problem with 3x3 is that you can't get nice parallels/contrasts in line with the axis of symmetry because there's an uneven number of panels. So to get symmetry, you need to split the middle panels in half...and maybe 6x6 is just too dense, given the standard size of the North-American comic. But 2x2 seems nice to me, if you're not after subtlety or density.
The problem with 2x2 is that it produces a really unnatural panel shape. Kirby's the guy who's gone furthest into it, and he ended up composing pages with four spalsh-page compositions on them all at once. It's really tough to make 2x2 read as storytelling. Miller's using panels of the same shape in a straight 16, but that's why he'll break it so often: whenever actually wants to draw a picture rather than communicate information, in fact.
Plus I think that 4/4, pop song rhythm underneath everything really does have a power and familiarity that nothing else touches...
Yeah, when I think 2x2, I'm pretty much thinking late in Kirby's FF...maybe late in his Thor and (60s) Cap America, too? But mostly those late issues of FF -- which is hardly anyone's favourite Kirby.
It's certainly true that, with only 2 panels in each row, you can't get sustained horizontal movement,which is still the default direction in action comics (at least the ones I've read).
Nice observation on Kirby's turning 4x4 into four splashes...makes me wonder why 4x4 isn't more used in modern superhero comics, given the fashion for "momentism". Having four disjoint panels of "awesomeness" on the one page seems like a natural compromise between all-splash-pages-all-the-time! and, you know, having an actual sequence showing action through space like in the good old days.
Come to think of it, doesn't Prison Pit use a lot of 2x2? I don't have my copies in front of me. Then again, symmetrical composition is about the furthest thing from Ryan's mind...
Good call on Prison Pit... though the real action sequences are usually sixes. The fours are more for the scenes when dudes are staring each other down and shit-talking, ha ha.
Thanks, I found this to be a very insightful and interesting post. I've never been a fan of Dark Knight Returns because as you say, he's hardly a subtle writer. I feel like I'm being bludgeoned with noir cliches every time I read his work. You've certainly made me a convert on the art though, I love those 4 panel runs. I do wish there was more dense storytelling in modern books.
Miller's always been a "take it or leave it" kind of writer. Can't argue with that storytelling though! Chris Ware gets at a similar, maybe even greater density in his work, so does Josh Simmons... but yeah, Miller's presentation is so fresh and unique, even decades later. With all the Dark Knight ripoffs that came in his wake, why didn't anybody bother to ripoff the best part of the book?
Great analysis. I've never understood why no one in the mainstream picked up on the simple, brilliant design aesthetic of the book. Holding to a fixed grid architecture is one of the fundamental building blocks of graphic design, it seems like a no-brainer for comics to utilize the same tools. But what a fantastic observation you make of the music-like effects he achieves with it! I never thought about why the Miller 16 is more beautiful to me than the Moore 9, but your theory of musical rhythm seems spot on.
I have a pet theory that the car chase scene you posted might be the first thing he drew in the book, because he breaks up the grid there in ways that he never does again. It's a little more 'superheroey' with those long skinny panels. He seems to have tackled his first big setpiece while he was still figuring out the rules he was going to impose on himself.
My favorite aspect of DKR is how much storytelling he achieves via incredibly spare drawings coupled with evocative narration. For all the ways in which 'Dark Knight' transformed superhero comics, how many people to this day would indicate Batman leaping off a roof into a hail of gunfire using nothing but a tiny close up of his feet?
It amazes me that Miller drew the end of the goddamn world, society completely breaking down, using nothing but a series of simple silhouettes! No one seems to get that. If one were required to draw such a scene in mainstream comics today, a staggering amount of detail would be called for. Miller has a crippled airliner crash into downtown Gotham, and the plane itself is barely more than a couple of brushstrokes! But the scene is paced so effectively that when you see it descending on the city--a simple square shape above a row of simple square shapes--the sense of dread is enormous. It's a lovely feat of simplicity.
Thanks for the essay.
'Poetry' is a wonderful way to describe the rhythm and character of Dark Knight Returns; combining rigid, structured cells and modern-style art deco landscapes with the classical techniques of paint gives it a strange, timeless feel and quality. Batman is usually a consistent hunk of muscle and braindead brawn; I see this rigid and unflexible tradition almost parodied with the thick, repeating narrative boxes.
I'm no cartoon book expert but there's something about Dark Knight Returns that just makes me feel uncomfortable: the artists' work is far too complex and playful for the average reader, but it's too rich with symbolism to miss out on. The color in the book is particularly outstanding. I'm not sure if the grid technique symbolizes music as much as it does audio - the structure of the narrative cells feels as if the characters are truly speaking in sequential parts and in a literal order.
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